The film, games and VR industry offers a huge number of opportunities and a variety of roles for trained real-time engine talent. Find out what they really do everyday in the interviews below.
Creating work that sets mood, atmosphere – and runs exceptionally for users – is what makes this artist tick.
Bringing complex concepts to life is essential to this designer’s role - but more important is democratising access to architecture and 3D space.
A conversation with Martyn Makinson, Founder and CEO of FourPointZero on the careers available in the 3D, real-time and immersive industries.
Part technical artist, part coder, part VJ, this creator builds everything from concerts to virtual tarot cards
Machine learning, 3D scanning, and AI is all in a day’s work for this creative technologist.
We talk about why XR is such a force for good, as well as how to thrive at work with a chronic illness.
This games developer turned to enterprise for stability but still makes experience to help users feel like a badass.
Alongside her day job, Hannah builds VR experiences that tackle societal and cultural challenges. Here’s how...
We talk creativity, clients and confidence – and the importance of having a mentor.
Why job titles don’t always tell the whole story - and her process for crafting visual stories.
The creator of Toy Faces on working for clients such as Netflix and Google, making NFTs and his big career change.
Read about this programmer’s quest for more adventure and creativity.
This creator works with world-class technology, Mo-sys, to create magic on set.
She’s technical and creative – and it’s the perfect blend of skills for this wide-ranging role.
On building showreels, skillsets and meaningful worlds in the metaverse.
A chance encounter – and a love of art and science – helped this creator start her VR career.
This photographer became a programmer – and learnt so many of his skills were transferable.
Why it takes so much more than having technical skills to “make magic happen”.
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