---
title: Mastered - Employee training for the games industry
description: Flexible, on-the-job technical training and  upskilling for your staff, delivered by games industry specialists. Funded up to 90% by the government.
---

![Chris Kinch - 1](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Chris%20Kinch%20-%201.png "Chris Kinch - 1")

Upskill your teams.  
Let the government pick up the bill.

#### Get up to 90% of your training costs covered.

 Image by Chris Kinch, Unreal artist

# Technical and soft skills training for your creative studio

As budgets are getting squeezed and talent pools are shrinking, the challenge to hire top senior talent is getting ever harder. There is another way. To develop and upskill your own internal talent - with government paying up to 90% of the costs. 

As part of the national Skills Bootcamps programme, we can provide flexible, on-the-job technical training; across a range of industries from games to film, fashion to advertising; a range of job roles from programmers to producers; and at every level from junior to Principal - all with the government picking up the bill. No catches.

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/SFL_Bootcamps_Green%20h260px.png)

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Funded%20by%20UK%20Gov-stacked%20h260px.png)

# Impact of our Skills Bootcamps

 80%

average increase in skill ratings

 100%

participants saw increase in skills

 8.1/10

average ratings across all bootcamps

### Solving business needs

Employers can use these government funds to support their studio in ways that matter. Improving craft skills. Transitioning to new tools. Mentoring juniors to reduce the burden on seniors. Helping mid-levels become more T-shaped. Coaching new managers. Futureproofing for new paradigms like AI. Our courses are always tailored to the challenges your business faces.

### Specialists in creative technologies

Much of what we do is focused on upskilling employees in both established and emerging industry tools. Unreal Engine, Unity, Houdini, Blender, 3DS Max, Maya, Adobe - we will provide you with specialist instructors for all these tools and more.

### Designed for busy studios

We've delivered training to more than 30 creative and design studios, and we’re only too aware of the deadlines and pressures of production cycles. We understand that the biggest barrier to training is fitting it in schedules and around client commitments, which is why we've built flexible timetables, blended/online delivery and custom schedules into our delivery. 

### Supported by government funds

Whilst training is an investment that is massively valued by staff, we know it can be one of the first budgets to be cut when savings are needed. As approved providers on Skills Bootcamps, up to 90% of the costs for training your team will be funded by the government.

![Games-developer-new](https://join.mastered.com/hubfs/Games-developer-new.jpg "Games-developer-new")

# Some studios we have worked with

![Rebellion](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Rebellion.png "Rebellion")

![Avalanche](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Avalanche.png "Avalanche")

![Code wizards new](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Code%20wizards%20new.png "Code wizards new")

![D3t](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/D3t.png "D3t")

![Hello charlie](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Hello%20charlie.png "Hello charlie")

![Huey](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Huey.png "Huey")

![Jago](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Jago.png "Jago")

![Keyword](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Keyword.png "Keyword")

![Real time](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Real%20time.png "Real time")

![Rebellion](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Rebellion.png "Rebellion")

![Airship](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Airship.png "Airship")

![Us two](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Us%20two.png "Us two")

![Hungry Billy](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Hungry%20Billy.png "Hungry Billy")

![Soul Assembly](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Soul%20Assembly.png "Soul Assembly")

![Ripstone](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Ripstone.png "Ripstone")

![Viridian](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Viridian.png "Viridian")

![Moonraker](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Moonraker.png "Moonraker")

![Nosebleed](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/Studio%20logos/Nosebleed.png "Nosebleed")

# Case studies

Studios are using the funding to train different team members, at different levels, with different needs, solving different problems. Here are a few examples of how the funding is currently being used.

### Leadership for technical managers

A deep exploration for technical leads on the skills required to successfully lead teams with one-to-one coaching to support participants to implement their learning.

### Intro to real-time 3D for VFX

Training for VFX artists that gave participants a comprehensive understanding of real-time technology used in the production of films, short films, commercials, and television.

### Procedural workflows with Houdini

A comprehensive introduction to Houdini that sought to give mid-level artists the latest skills in procedural content creation.

### From Autodesk to Blender

Helping artists grasp the full potential of Blender and the necessary skills to integrate it into their daily workflow.

### Intro to Houdini

This training covered a foundational understanding of Houdini, working with Unreal engine, rendering in Houdini with Karma, and intro to Solaris/USD workflow.

### Art fundamentals for artists

A deep dive into visual storytelling and cinematic composition, focusing on narrative art, effective color use, and cinematic principles in gaming.

### Advanced Graphics Programming

Designed for advanced developers to build skills in advanced graphics techniques, optimisation strategies, and the essential mathematical concepts that underpin performance.

### Creative production management

A rigorous bootcamp designed to give producers the knowledge of tools, processes, behaviours and communication skills required to deliver projects on time and on budget.

### Application of AI

A novel, fast-changing training that enabled participants to learn about new AI tools and explore their application through collaborative sessions.

### C++ for programmers

Designed to elevate mid-level engineers with advanced C++ concepts and their application in UE5 development, covering advanced object-oriented programming, memory management, and smart pointers in C++. 

### Real-time Architectural Visualisation

A comprehensive exploration of real-time engines, from setting up projects to managing assets, to utilising TwinMotion for ArchViz.

### Building VR/MR applications in Unity

Participants delved into the latest version updates and tools of Unity, with topics on rapid prototyping, Chaos Physics for dynamic simulations, VFX, blueprints and optimisation.

### Scripting and blueprinting for Technical Artists

Hands-on experience with scripting languages, covering data structures, conditional statements, functions, event handling and advanced scripting concepts.

### Hard surface modelling for real-time engines

Create high-quality hard surface assets optimised for real-time engines. Training on various techniques for working with weighted and custom normals and map baking using tools like Substance Painter, Substance Designer, and XNormal.

# How it works

At it's simplest, a Skills Bootcamp is 60 hours with an instructor, supporting your team on the skills they need most. Delivery is mainly online, with some in-person where required. Schedules are built around regular, fixed times that provide consistency to participants and their managers - either weekly, fortnightly or monthly. And learning is in small groups, with lots of discussion and practical projects. 

![tick](https://join.mastered.com/hubfs/Universal%20Assets/tick.svg "tick")

### Curated instructors, coaches and mentors

With dozens of specialists to draw from, we carefully match the right instructor with the right studio. Our mentors are in the industry and understand the specific challenges faced by your team.

 

 

![tick](https://join.mastered.com/hubfs/Universal%20Assets/tick.svg "tick")

### Bespoke courses with measurable outcomes

Bootcamp content is tailored to the specific needs and skills gaps of each studio. In addition, learner progress is tracked through regular assessments, surveys and project feedback. 

 

 

![tick](https://join.mastered.com/hubfs/Universal%20Assets/tick.svg "tick")

### Interactive, small group workshops

Led by our expert mentors and coaches, cohorts are typically intimate sessions with 4-8 people, enabling active participation, regular personalised feedback and collaboration with peers.

 

 

![tick](https://join.mastered.com/hubfs/Universal%20Assets/tick.svg "tick")

### One-to-one tailored support

Learners get 1:1 sessions that help them explore how they can implement what they’re learning in the workplace - be that technical or soft skill development - into their day to day challenges. 

 

 

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Authority%20logos/skills4life.png)

![Funded by UK Gov-stacked h260px](https://join.mastered.com/hs-fs/hubfs/2021%203D%20bootcamps/web%20assets/Funded%20by%20UK%20Gov-stacked%20h260px.png?width=220&height=123&name=Funded%20by%20UK%20Gov-stacked%20h260px.png)

 

![](https://join.mastered.com/hubfs/Logos%20For%20cofunded%20page/NECA220px.png)

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Authority%20logos/CPCA.png)

![WECA w220](https://join.mastered.com/hs-fs/hubfs/WECA%20w220.png?width=220&height=148&name=WECA%20w220.png)

 

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Authority%20logos/WMCA.png)

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Authority%20logos/WYCA.png)

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Authority%20logos/LCRCA.png)

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Authority%20logos/infinity27.png)

![Solent220x148](https://join.mastered.com/hs-fs/hubfs/Solent220x148.png?width=220&height=148&name=Solent220x148.png)

 

![](https://join.mastered.com/hubfs/2021%203D%20bootcamps/web%20assets/Authority%20logos/ESFA.png)

![wiltshire w220](https://join.mastered.com/hs-fs/hubfs/wiltshire%20w220.png?width=220&height=148&name=wiltshire%20w220.png)

 

![Swindon w220](https://join.mastered.com/hs-fs/hubfs/Swindon%20w220.png?width=220&height=148&name=Swindon%20w220.png)

 

[Contact us](mailto:%20tim@mastered.com) 

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