The film, games and VR industry offers a huge number of opportunities and a variety of roles for trained real-time engine talent. Find out what they really do everyday in the interviews below.
Bruno shares tips on what helped him make the career transition into games.
Creating open-experiences and exploratory virtual spaces for people to play in.
From designing in the real world to building new 3D worlds.
Our game design mentor, William Mabin, shares his tips and best practices on how to ace game jams and why they are important.
Games were a big part of his life, so he decided to make it his career.
This creator followed his passion and made a career transition from retail to games development.
Dean shares tips on how he transitioned from backend web development to gameplay programming.
A conversation with James Newman, team lead for motion picture at mustard, on the careers available in visualisation, motion picture, and gaming industry.
Discover the role of user interface design in game creation, and what a UI portfolio needs to get noticed.
This Unity developer doesn’t create games – but something else entirely. See how he’s made a career out of doing just that.
When building virtual environments, capturing that “wow” factor is the most important thing for this creative director.
A self-described digital puppeteer, this developer tells us how he lands work as a T-shaped creator.
A conversation with Joe Burridge, senior recruiter at Epic Games, on the skills you need to be hired at Epic Games.
Read how this artist secured - and thrived - in his role at a XR studio.
Read all about one developer’s journey to a job, from working on a 3D project with the Sydney Opera House to changing entire programming languages.
Getting a well-paying real-time 3D job is about more than just programming. There are numerous other skills required such as the ability to work in a team or to quickly understand a project brief.
A Q&A with Liz Prince and Lee Burns from Amiqus recruitment who specialise in helping people get jobs in the games industries.
Creating work that sets mood, atmosphere – and runs exceptionally for users – is what makes this artist tick.
Bringing complex concepts to life is essential to this designer’s role - but more important is democratising access to architecture and 3D space.
A conversation with Martyn Makinson, Founder and CEO of FourPointZero on the careers available in the 3D, real-time and immersive industries.
Part technical artist, part coder, part VJ, this creator builds everything from concerts to virtual tarot cards
Machine learning, 3D scanning, and AI is all in a day’s work for this creative technologist.
We talk about why XR is such a force for good, as well as how to thrive at work with a chronic illness.
This games developer turned to enterprise for stability but still makes experience to help users feel like a badass.
Alongside her day job, Hannah builds VR experiences that tackle societal and cultural challenges. Here’s how...
We talk creativity, clients and confidence – and the importance of having a mentor.
Why job titles don’t always tell the whole story - and her process for crafting visual stories.
The creator of Toy Faces on working for clients such as Netflix and Google, making NFTs and his big career change.
Read about this programmer’s quest for more adventure and creativity.
This creator works with world-class technology, Mo-sys, to create magic on set.
She’s technical and creative – and it’s the perfect blend of skills for this wide-ranging role.
On building showreels, skillsets and meaningful worlds in the metaverse.
A chance encounter – and a love of art and science – helped this creator start her VR career.
This photographer became a programmer – and learnt so many of his skills were transferable.
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